The Pin: Immobilizing the Opponent
A pin is a fundamental chess tactic where a piece is held in place because moving it would expose a more valuable piece (like the King or Queen) behind it. This guide explains the difference between absolute and relative pins, teaching you how to use this paralyzing motif to win material and restrict your opponent.
Simple Pin Prelude (The Classic Pattern)
A Pin happens when a piece cannot move because doing so
would expose a more valuable piece behind it — usually the King.
Basic Absolute Pin
Textbook Pattern
The Knight on b5 cannot move.
If it does, the Bishop would capture the King.
This is called an absolute pin.
Key Pin Concepts
- Absolute Pin: The piece is pinned to the King. It is legally impossible to move it.
- Relative Pin: The piece is pinned to a high-value target (like the Queen). Moving is legal, but usually disastrous.
- Partial Pin: A piece (like a Queen or Rook) is pinned but can still move along the line of the pin.
- "Working the Pin": A golden rule of tactics. If a piece is pinned and cannot move, attack it with more pieces (especially Pawns) to win it!
Examples with Pins
The examples in this section show how pins restrict a piece by tying it to a more valuable target behind it, such as the king or queen. By studying these positions, you’ll learn how pins limit mobility, create tactical pressure, and often force concessions even without immediate captures. Strong players use pins not just to win material, but to control key squares and dictate the flow of the position.
1. Ineffectual pin (...Bh4)
Repkova, E vs Vlkovic, P
1.Bh5+
{black resigned} Ke7 (1...g6 2.Bxg6+ Ke7 3.Qxh4#) 2.Qxh4+ g5 3.Qxg5 mate
2. Nasty pin
Genov vs Pap
1. Be5
1-0 (1..,Bxe5 or 1...,Rb7 2. Qf8++)
3. Power of the pin
Dotshev vs Spasov
1. Qxf7+
Rxf7 2. Rxc8+, Bd8 3. Rxd8++
4. Lobron-Lutz, Germany 1998
Lobron vs Lutz
1. Bb3
Qxb3 {The obvious alternative is dumping Queen and Rook with mate to follow in a total of five moves.} 2. Qg6+ Kh8 3. Qxe8+
5. One-move finish
Oren vs Dyner
1. Nb6 1-0
{Nb6 decoys the queen to the b6 square, so as to introduce a pin, when White later plays Qd4+.}
6. The illusory pin
Silakov vs Blekhtsin
1...Rxc4
2. bxc4 Nd4 3. Bxc5 Re1+ 4. Kg2 Rg1+ 0-1
7. Szabo-Donner, Goteborg 1955
Szabo vs Donner
1. Nxg6+!!
{A vicious fork that leaves Black only one legal move.} hxg6 2. Qh6+!! {The Bishop is pinned on g7, it cannot capture the Queen.}
8. The Immortal Absolute Pin
Nimzovitsch vs Rubinstein
1. Qg6!!
Threatening Qxh6#. Black cannot capture the Queen (fxg6) because the g7 pawn is in an Absolute Pin to the King by the Bishop on e5.
9. Working the Pin
Nimzovitsch vs Nielsen
1. Rd7!
A classic example of "Working the Pin". The Bishop on d6 is pinned to the Queen. White attacks it again with the Rook, and Black is helpless.
10. The Petroff Trap
Opening Trap
1. Qe2
A deadly opening pin. The Black Knight on e4 is pinned to the King. If Black retreats (1...Nf6??), 2. Nc6+ wins the Queen via Discovered Attack.
11. Crushing the Pin
Euwe vs. Nestler
1. Rg5!! 1-0
Black resigned. The Rook on g7 is pinned by the White Queen. If Black captures 1...fxg5, then 2. Qh8+ leads to forced mate.
🎯 Beginner Chess Guide
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⚡ Chess Tactics Guide – Stop Missing Winning Moves (0–1600)
This page is part of the
Chess Tactics Guide – Stop Missing Winning Moves (0–1600) — Most games under 1400 are decided by simple tactics. Learn how to spot forks, pins, skewers, discovered attacks, deflections, and mating threats before your opponent does — and stop losing winning positions to missed opportunities.